![]() There are plenty of levels built around the idea that there are hazards everywhere that you need to learn to avoid and I’m not a fan of that type of fake difficulty. You cannot pass many levels without first dying in specific spots to know all the routes you can actually take, so the game encourages you to die just so you can finish off a level. When you die you splat ink around you and you are able to see more and more hazards with your next try since the ink doesn’t disappear, so the whole trial and error is built into the game. This is the biggest flaw of the game since it’s not so much that the levels become more difficult and require skill to get through them but instead revolve around dying over and over again because of enemies or traps that you just can’t see. The difficulty of the game starts to increase and while no level is impossible, they do require a lot of trial and error. I wish we had gotten more levels like those since not long after you start meeting enemies which I was not a fan of, the more you progress the more types of enemies or hazards you encounter such as spikes. ![]() These were some of my favorite levels in the games. At first to me the game seemed like a puzzle-platformer since you’re supposed to figure out where to go to reach the goal without being able to “see” any of the platforms. The game starts with an easy to get tutorial that teaches you all the jumps and abilities you can do. The soundtrack is rather soothing which relaxes you, the only problem is that it just loops and you can get a bit bored of it as it lasts your entire adventure. The length of the game was fine since I’m not sure I wanted much more of what i had already played and the boss fights were always fun and I wish we had gotten a few more. It has a total of 75 levels and 3 boss fights. The game is a bit short, I was able to finish it in only two days only playing a few hours each day. While I guess it’s sort of a sponge though I wish they had designed an actual character or at the very least given the white square some eyes and I’d be drawing INK fan art with all my favorite Splatoon characters. Your character is just a white square which is the worst decision as it does feel a bit plain and lacking any sort of trait to build any sort of like towards the thing you control. ![]() The colors are all bright and neon which would be welcome in any rain and they give a nice contrast to the completely black background. The visuals of the game are rather basic but they just work very well as you are in this dark room and only after walking on or inking the platforms are you able to finally see them. Would this be a game that Pearl and Marina would play? Even though it came out on other platforms including steam before the switch, it does feel like it would be able to call the Switch a home, especially with how well indie games sell there. Called the first ever splatformer since the levels are invisible and you have to spat colored paint so you can see it. Upon reading a little about it, it seemed like a game that I would enjoy. ![]() When you think about a game of about ink on a Nintendo platform you likely think of Splatoon and that was the first think I thought of when I heard about this game called INK for the Nintendo Switch.
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